Fooling You
You may find dozens of variations
on the Assembly theme as several prominent authors
have explored this type of effect. Bob
King has a very good assembly routine in
his book MAGICIAN FOOLERS and Daryl
has made famous his routine by employing a special
count found in RICHARD'S ALMANAC as well as in
this routine. Here, in Fooling You, you
have a solid three phase routine that is easy
to follow and relatively easy-to-perform.
EFFECT:
Four Jokers separated in a "T" formation continuously
assemble together. The first two times all at
once, a third time one by one. At the end, they
vanish from the packet where they have assembled
and reappear in the other packets!
REQUIREMENTS:
Four Jokers and 12 red or black spot cards.
PERFORMANCE:
Place the four Jokers face up on the table. Show
the 12 spot cards face up by spreading the cards
between the hands, then square them and turn them
face down. Spread the cards again (face down).
Square the packet and grip it from above the right
hand (Biddle Grip), at the
same time catching a break above the bottom three
cards with the right thumb.
The
left hand picks up the four Jokers holding the
packet face down in the dealing position. The
left thumb moves the top Joker to the right and,
with the right hand packet, this Joker if flipped
face up onto the left hand cards saying, "This
Joker is the leader." With the same move,
turn it face down again. The right hand middle
finger is placed on top of this Joker and then
the right hand is moved forward pushing this Joker
into an out-jogged position as in Figure
1. The left hand turns palm up to show
the Joker, and in so doing, the fingers of the
left hand grip the bottom three cards of the right
hand packet which fall onto the protruding Joker
(see Figure 2 for the end
of the left hand turn, showing the Joker and,
below it, the three stolen cards.)
The right fingers slide
the Joker face up onto the table in front of you
(position A) and then the
left hand turns palm up and places the packet
on top of the right hand cards. Take the cards
in the left hand dealing position and deal the
top three cards in a row from left to right (positions
B, C and D which are three spot cards), in front of the Joker which
is in position A. The other
three Jokers are face down on top of the packet.
Turn the left hand cards
face up. With the right hand, take the top three
cards of the packet and slightly fan them. Turn
them face down and place them onto the card at
D.
Turn the packet face down,
take the top three cards (Jokers) and deal them
at A on top of the face up
Joker. Turn the packet face up and take the top
three cards placing them at B
and finally, place the last three face down at
C. Dealt in this manner, you
have apparently shown all spot cards. It is a
disarming display.
Take the bottom face up
Joker from A, turn it face
down and place it on top of the other Jokers at
A. Make a magic gesture! Turn
over the packets at B, C and
D showing all spot cards.
Then turn over the leader packet (at A)
showing the four assembled Jokers. End of phase
one.
Pick up the 12 spot cards
and spread them face down between the hands. Square
them up and, at the same time, catch a left little
finger break below the top three cards of the
packet. With the right hand, pick up the Joker
packet and square them face up against the base
of the left thumb. In so doing, add the three
face down spot cards below the face up Jokers.
With the left thumb, slide
off the top Joker onto the deck and, using the
right hand packet, flip it face down onto the
left hand cards. Repeat with the next two Jokers
and then drop the right hand cards on top. Flip
the last Joker face down on top. This is the standard
Braue's Add-On Move. Fan the
top four cards with the right hand (without reversing
their order) and apparently take them into the
right hand. Actually, you secretly add the fifth
so that the right hand tables the top five cards
(from top to bottom: Joker, three spot cards,
Joker).
Fan
the top three cards of the left hand packet and
take them from above with the right thumb at the
inner short side and the fingers at the outer
short side. The lowermost card of the t hree is
separated from the others by a small right thumb
break. Square the three cards by pushing them
against the base of the left thumb. In so doing,
it becomes an easy task for the right thumb to
relax and drop the bottom card of the three which
fall s, squared, onto the packet. The right hand,
without pausing, tables the top two cards (apparently
three) at A.
The right hand takes the
next three cards in a fanned condition, squares
them and drops them at B,
the next three at C and the
last three at D.
Pick up the Joker packet
face down and grip the cards from above in the
right hand. The left thumb slides the top card
off into the left hand, then the second and the
third. Turn over the last two cards as one face
up onto the left hand cards to show a Joker. Turn
the double face down, take the top card and slide
it beneath the packet at B.
In so doing the left hand turns palm down (showing
another Joker) with the apparent intention of
helping the right hand to slide its Joker beneath
the packet (Figure 3). This
is a deceptive way of showing the Joker packet.
The left hand turns palm
up again and its packet is taken again from above
with the right hand. The left thumb peels off
the top card into the left hand followed by the
next one. The right hand turns the last two cards
as one face up, showing another Joker. Turn the
double face down and take the top card, sliding
it beneath the packet at C
repeating the moves as in Figure
3.
Turn the left hand palm
up, grip the cards from above in the right hand
and peel off the top card of the packet into the
left hand. Double Turnover with the right hand to show another Joker.
Double Turnover again, then
take the top card and slide it beneath the packet
at D.
The last two cards held
by the left hand are taken as one by the right
hand and slid, face down, beneath the two Jokers
at 4A. The dealing is a Daryl Count. Turn
over the packets at B, C and
D showing spot cards. Turn
over the packet at A showing the four Jokers.
End of phase two.
Pick up the spot cards,
keeping them face up in the left hand. Catch a
left little finger break below the top face card
of the packet. The right hand picks up the four
Jokers and squares them, secretly adding the face
card of the packet beneath the Jokers. The right
hand takes the five card packet from above and,
at the same time, the left hand flips the other
cards face down. The right hand packet is placed
face up on top of the face down cards, but side-jogged
to the right. The packet is kept there with the
left thumb as in Figure 4.
The right hand takes the top Joker, turns it face
down and slides it beneath the side-jogged packet.
The entire packet is turned over onto the left
hand cards. Deal the top card at A
(face down) and the next three respectively, at
D (spot card), C (Joker) and B (Joker). The fourth Joker
is on top of the packet.
Deal the top three cards
at A (without reversing their
order), the next three at B,
the next three at C and the
last three at D. At A
you have two Jokers and two spot cards, at B and C your have three spot cards above
a Joker and D you have four
spot cards.
Pick up the packet at B
and perform the Elmsley Count, apparently reversing the order of the packet,
bringing the Joker on top. Take the top card and
show that the Joker has changed into a spot card.
Leave the spot card face down on top of the packet.
Turn the four cards face up and perform an Elmsley
Count showing four spot cards. Casually
deal one by one on the table (reversing the order
of the packet so that the Joker is on the bottom).
Pick up the packet at A
and turn the cards face up. With the same grip
and moves of the Elmsley Count
(but without performing it) simply reverse the
order of the packet showing two Jokers and two
spot cards. Square and turn the packet face down
at A. Repeat the vanish of the Joker with the packet at C and leave face down on the table (the Joker is at the face.)
Pick up the packet at A,
turn it face up and perform an Elmsley
Count to show three Jokers and a spot card.
Square and table the packet face down at A
(it has two spot cards on top of the two Jokers.)
Pick up the packet at D
and repeat the vanish again. (Although there is
no Joker, I do two Elmsley Counts
anyway for conformity. In so doing, I manage to
spread the four cards at the end of the vanish
to show that they really are four spot cards.)
Table the cards face down at D.
Pick up the packet at A
and perform the Larry West's Mirage Count to show four Jokers. To wit:
The packet is gripped in the left hand, thumb
on top and fingers below (the left thumb is directly
on the edges of the cards.) With the right hand
take the bottom card, then turn both hands palm
down as in Figure 5 to show
two Jokers. Turn both hands palm up again and
apparently, with the right hand, take the card
from the left hand. What really happens is that
the left thumb pushes the top two cards of the
packet to the right (as per the Elmsley
Count) while the right hand card goes beneath
the left hand packet. (The card is slid directly
above the fingers.) The right hand leaves its
card beneath the cards in the left hand and then
takes the top two cards of the packet (thumb above
the fingers below as in Figure 6.)
The right hand places its two cards face down
onto the table and then moves back to the left
hand again.
| With the right hand, take the
bottom card of the two remaining in the left hand. Turn the hands
palm down again as in Figure 5 to show two more
Jokers. Turn the hands palm up once again and, with the right hand,
take the card from the left hand. Deposit the two cards onto the two
previously tables cards. You have apparently shown very clearly four
Jokers. |
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| Take the top card from A and the top card from D. Place
the card that you have taken from A below the
packet at D and place the card you have taken
from D below the three cards at A. Pick up the top card from A
and, using it as a magic wand, touch the other three packets. Then
place it below the packet at A. (All the Jokers
are on the bottom of the four packets.) Turnover the packets and
show that the Jokers are now back at their original positions
following the leader. |
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